The Basics
- $400 entrance fee — due before draft
- Draft is the Tuesday after Labor Day at 7pm CT
- 12 teams
- Half-point PPR scoring
- Starting lineup — 1 QB / 2 RB / 2 WR / 1 Flex / 1 TE / 1 K / 1 DST
- Roster — 9 starters + 7 on bench (16 total)
- 2 IR spots — only for players on PUP, IR, or designated as OUT
- We're playing on Sleeper — they have an app.
- 4 divisions of 3 teams each
- During the season each team plays every other team in the league once, and the teams in their division twice. Because there are 14 regular-season games, each team also gets one extra game against a non-division team.
Money & Payouts
- Each owner must pay the $400 entrance fee prior to draft.
- FAAB waiver pickup fees, GOAT fees, and all cumulative trade fees are due once your season is over.
- $150 payout for the high score each week. Sent on Tuesdays.
- $25 fee for the worst team of the week — the GOAT (aka Shitty Kitty). Collected at the end of the season.
- We use Venmo or PayPal for all transactions.
- 1st — all money collected, minus payouts (2024 = $4,344 | 2025 = $4,492)
- 2nd — $1,000
- 3rd & 4th — $150
- 5th & 6th — $100
Post Season
- 3-week playoff — weeks 15–17
- The top team in each division advances to the playoffs.
- Of the remaining teams, the two with the best record advance as at-large spots.
- The 2 division winners with the best record get a bye.
Tiebreakers — Division Winners
- Overall record
- Division record
- Total points scored
- Coin toss
Tiebreakers — At-Large Spots
- Overall record
- Head-to-head record
- Total points scored
- Coin toss
Waivers / Trades
- Regular season FAAB budget is $400 for waiver pickups.
- All FAAB bids are real money. $10 minimum bid. Highest bidder wins; a tie goes to whoever's lower in the standings.
- Waivers process at 4am ET on Thursdays and Sundays.
- Once the playoffs start, FAAB budgets reset to $200 for teams still in it. Non-playoff teams have their FAAB zeroed out and rosters frozen — they'll settle their balance sheet at this time.
- Trades are pretty much unrestricted but need commissioner approval, generally within 24 hours.
- Trade deadline is the end of Week 11.
- A trade costs $25 per owner, but can include multiple players at no additional charge.
Misc
- All 9 roster spots must be filled for a matchup — if you don't, you'll forfeit the match. (This is to cover a situation from one year where a DST was pulled at the last minute to secure the win in a very close match.) A player on IR is fine, but the spot can't be empty — you can no longer leave a roster spot empty.
- For the new fish — have backup player pickups queued when FAAB runs. For example: you need a RB, so queue pickup player 1 / drop player X, then pickup player 2 / drop player X, then pickup player 3 / drop player X. If the first one goes through, the rest are invalid and don't process — that's why Sleeper has ordering in the pickup process. Also: you can't drop a player who has already played, and you can't pick up a player who has already played.
Scoring
Pulled from Sleeper. If scoring or league settings change there, this page reflects it automatically — usually within an hour.
Passing
- Passing Yard+0.04 /yd
- Passing TD+6 pts
- Interception Thrown-2 pts
- Passing 2-Point Conversion+2 pts
- Passing TD of 40+ Yards (bonus)+2 pts
- Completion of 40+ Yards (bonus)+1 pts
- Pick-Six Thrown-2 pts
Rushing
- Rushing Yard+0.1 /yd
- Rushing TD+6 pts
- Rushing 2-Point Conversion+2 pts
- Rush of 40+ Yards (bonus)+1 pts
- Rushing TD of 40+ Yards (bonus)+2 pts
Receiving
- Reception+0.5 pts
- Receiving Yard+0.1 /yd
- Receiving TD+6 pts
- Receiving 2-Point Conversion+2 pts
- Reception of 40+ Yards (bonus)+1 pts
- Receiving TD of 40+ Yards (bonus)+2 pts
Kicking
- Field Goal Made (0–19 yds)+3 pts
- Field Goal Made (20–29 yds)+3 pts
- Field Goal Made (30–39 yds)+3 pts
- Field Goal Made (40–49 yds)+4 pts
- Field Goal Made (50+ yds)+5 pts
- Missed FG (0–19 yds)-3 pts
- Missed FG (20–29 yds)-3 pts
- Missed FG (30–39 yds)-2 pts
- Missed FG (40–49 yds)-1 pts
- Extra Point Made+1 pts
- Extra Point Missed-1 pts
Defense / Special Teams
- Sack+1 pts
- Interception (Defense)+2 pts
- Fumble Recovery+2 pts
- Safety+2 pts
- Blocked Kick+1 pts
- Defensive / Return Touchdown+6 pts
- Points Allowed: 0 (Shutout)+10 pts
- Points Allowed: 1–6+6 pts
- Points Allowed: 7–13+4 pts
- Points Allowed: 14–20+2 pts
- Points Allowed: 21–270 pts
- Points Allowed: 28–34-1 pts
- Points Allowed: 35+-2 pts
- Yards Allowed: 0–100+10 pts
- Yards Allowed: 100–199+6 pts
- Yards Allowed: 200–299+4 pts
- Yards Allowed: 350–3990 pts
- Yards Allowed: 400–449-1 pts
- Yards Allowed: 450–499-2 pts
- Yards Allowed: 500–549-3 pts
- Yards Allowed: 550+-3 pts
Miscellaneous
- Fumble Lost-2 pts
Roster
Starting Lineup
- QB1
- RB2
- WR2
- TE1
- FLEX (RB/WR/TE)1
- K1
- DEF (Team Defense/ST)1
Bench
7 spots
League Settings
- Season2026 · Pre-Draft
- Teams12
- Divisions4 · Desgraciados, Desperados, Slouchers, Slackers
- League TypeKeeper
- Playoff Teams6
- Playoff Weeks15 – 17
- Waiver TypeFAAB (Blind Bidding)
- Waiver Budget$400
- Trade DeadlineWeek 11
- IR Spots2 (OUT or COVID-19 list)
